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A Bayesian-optimal principle for learner-friendly adaptation in learning games

A computer-based Pinyin intervention for disadvantaged children in China: Effects on Pinyin skills, phonological awareness, and character reading

artículo científico publicado en 2020

Abnormal auditory cortical activation in dyslexia 100 msec after speech onset.

artículo científico publicado en 2002

Amplitude envelope onsets and developmental dyslexia: A new hypothesis.

artículo científico publicado en 2002

An Evaluation of the Efficacy of GraphoGame Rime for Promoting English Phonics Knowledge in Poor Readers

article published in 2020

An electrophysiological study of print processing in kindergarten: the contribution of the visual n1 as a predictor of reading outcome.

artículo científico publicado en 2013

Assessing the Effectiveness of Two Theoretically Motivated Computer-Assisted Reading Interventions in the United Kingdom: GG Rime and GG Phoneme

artículo científico publicado en 2013

Assessing the effectiveness of a game‐based phonics intervention for first and second grade English language learners in India: A randomized controlled trial

Audiovisual integration of print and speech emerges when children learn to read: A developmental neuroimaging study

Auditory event-related potentials (ERP) reflect temporal changes in speech stimuli.

artículo científico publicado en 1997

Auditory event-related potentials measured in kindergarten predict later reading problems at school age.

artículo científico publicado en 2013

Auditory processing skills and phonological representation in dyslexic children.

artículo científico publicado en 2004

Brain Functions and Speech Perception in Infants at Risk for Dyslexia

artículo científico publicado en 2003

Brain responses to changes in speech sound durations differ between infants with and without familial risk for dyslexia

artículo científico publicado en 2002

Brain sensitivity to print emerges when children learn letter-speech sound correspondences

artículo científico publicado en 2010

Computer game as a tool for training the identification of phonemic length

artículo científico publicado en 2013

Developmental Dyslexia in Finnish

artículo científico publicado en 2019

Digital game-based training of early reading skills: overview of the GraphoGame method in a highly transparent orthography / Entrenamiento de habilidades de lectura tempranas basado en un juego digital: visión general del método GraphoGame en una o

artículo científico publicado en 2014

Early Identification and Prevention of Dyslexia: Results from a Prospective Follow-up Study of Children at Familial Risk for Dyslexia

Early emergence of deviant frontal fMRI activity for phonological processes in poor beginning readers

artículo científico publicado en 2010

Early science learning with a virtual tutor through multimedia explanations and feedback on spoken questions

Early signs of dyslexia from the speech and language processing of children

artículo científico publicado en 2009

Effects of the Portuguese GraphoGame on Reading, Spelling, and Phonological Awareness in Second Graders Struggling to Read

Estimation and visualization of confusability matrices from adaptive measurement data

artículo científico publicado en 2010

Event-Related Potentials and Consonant Differentiation in Newborns with Familial Risk for Dyslexia

article

Exploring the cross-linguistic transfer of reading skills in Spanish to English in the context of a computer adaptive reading intervention

artículo científico publicado en 2017

Game learning analytics for understanding reading skills in transparent writing system

artículo científico publicado en 2020

GraphoGame - a catalyst for multi-level promotion of literacy in diverse contexts

artículo científico publicado en 2015

GraphoGame SI: the development of a technology-enhanced literacy learning tool for Standard Indonesian

GraphoLearn India: The Effectiveness of a Computer-Assisted Reading Intervention in Supporting Struggling Readers of English.

artículo científico publicado en 2018

Identification of Reading Difficulties by a Digital Game-Based Assessment Technology

artículo científico publicado en 2020

In search of a science-based application: a learning tool for reading acquisition

artículo científico publicado en 2009

Infant brain responses associated with reading-related skills before school and at school age.

artículo científico publicado en 2011

Neurocognitive Predictors of Response to Intervention With GraphoGame Rime

artículo científico publicado en 2021

Perception of phonemic length and its relation to reading and spelling skills in children with family risk for dyslexia in the first three grades of school.

artículo científico publicado en 2010

Phonological similarity neighborhoods and children's short-term memory: typical development and dyslexia.

artículo científico

Precursors and consequences of phonemic length discrimination ability problems in children with reading disabilities and familial risk for dyslexia

artículo científico publicado en 2013

Print-specific multimodal brain activation in kindergarten improves prediction of reading skills in second grade

artículo científico publicado en 2013

Reading Skills, Acquisition of: Cultural, Environmental, and Developmental Impediments

artículo científico publicado en 2015

Reading and Reading Disorders

artículo científico

Sensitivity to rhythmic parameters in dyslexic children: a comparison of Hungarian and English

Speech perception of infants with high familial risk for dyslexia differ at the age of 6 months.

artículo científico publicado en 2003

Supporting Acquisition of Spelling Skills in Different Orthographies Using an Empirically Validated Digital Learning Environment

Supporting Urgent Basic Reading Skills in Children in Africa and Around the World

The GraphoGame Method: The Theoretical and Methodological Background of the Technology-Enhanced Learning Environment for Learning to Read

The effect of audiovisual speech training on the phonological skills of children with specific language impairment (SLI)

artículo científico publicado en 2018

The effect of using a mobile literacy game to improve literacy levels of grade one students in Zambian schools

article

The effects of spelling consistency on phonological awareness: a comparison of English and German.

artículo científico publicado en 2005

WITHDRAWN: Print-specific multimodal brain activation in kindergarten improves prediction of reading skills in second grade

artículo científico publicado en 2011