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A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft

article

Analyzing the BBOB results by means of benchmarking concepts.

artículo científico publicado en 2014

Automatic Camera Control: A Dynamic Multi-Objective Perspective

artículo científico publicado en 2014

Controllable procedural map generation via multiobjective evolution

Designing for Playfulness in Human-AI Authoring Tools

scientific article published on 11 April 2023

Diversified Virtual Camera Composition

artículo científico publicado en 2012

Editorial for the special issue on automated design and assessment of heuristic search methods

artículo científico publicado en 2012

Effects of Scale-Free and Small-World Topologies on Binary Coded Self-adaptive CEA

artículo científico publicado en 2006

Hybridizing Niching, Particle Swarm Optimization, and Evolution Strategy for Multimodal Optimization

artículo científico publicado en 2020

Measuring flow as concept for detecting game fun in the Pac-Man game

Multimodal Optimization by Covariance Matrix Self-Adaptation Evolution Strategy with Repelling Subpopulations

artículo científico publicado en 2016

Multiobjective exploration of the StarCraft map space

Planning chemical syntheses with deep neural networks and symbolic AI.

artículo científico publicado en 2018

Search Dynamics on Multimodal Multiobjective Problems

scientific article published on 28 September 2018

Social Bots: Human-Like by Means of Human Control?

artículo científico publicado en 2017

Solving Phase Equilibrium Problems by Means of Avoidance-Based Multiobjectivization

Towards multiobjective procedural map generation

scholarly article published 2010