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Active and non-active video gaming among Dutch adolescents: who plays and how much?

artículo científico publicado en 2013

Active gaming in Dutch adolescents: a descriptive study

artículo científico publicado en 2012

Active video games as a tool to prevent excessive weight gain in adolescents: rationale, design and methods of a randomized controlled trial

artículo científico publicado en 2014

Adolescents' Views on Active and Non-Active Videogames: A Focus Group Study.

artículo científico publicado en 2012

Associations between active video gaming and other energy-balance related behaviours in adolescents: a 24-hour recall diary study.

artículo científico publicado en 2015

Building a Better Mousetrap (Exergame) to Increase Youth Physical Activity.

artículo científico

Child Goal Setting of Dietary and Physical Activity in a Serious Videogame.

artículo científico publicado en 2013

Dutch children and parents' views on active and non-active video gaming

artículo científico publicado en 2012

Efficient and Effective Change Principles in Active Videogames

artículo científico publicado en 2014

Electrically assisted cycling: a new mode for meeting physical activity guidelines?

artículo científico publicado en 2009

Evaluation of the impact of extrinsic rewards on user engagement in a health promotion context

scientific article published on 01 July 2019

Feasibility of an Active Game Program in a Dutch Pre-Vocational High School Setting

artículo científico publicado en 2013

Games for Health for Children-Current Status and Needed Research

artículo científico publicado en 2015

Gaming, Adiposity, and Obesogenic Behaviors Among Children

artículo científico publicado en 2013

Improving work style behavior in computer workers with neck and upper limb symptoms

artículo científico publicado en 2008

Personal, social, and game-related correlates of active and non-active gaming among dutch gaming adolescents: survey-based multivariable, multilevel logistic regression analyses

artículo científico publicado en 2014

Replacing Non-Active Video Gaming by Active Video Gaming to Prevent Excessive Weight Gain in Adolescents

artículo científico publicado en 2015

The Effect of Physical Activity Interventions Comprising Wearables and Smartphone Applications on Physical Activity: a Systematic Review and Meta-analysis

artículo científico publicado en 2018

The association between commuter cycling and sickness absence

scientific article published on 24 May 2010

Which Game Narratives Do Adolescents of Different Gameplay and Sociodemographic Backgrounds Prefer? A Mixed-Methods Analysis

artículo científico publicado en 2018