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An empirical study on the motivations underlying augmented reality games: The case of Pokémon Go during and after Pokémon fever

Anger rumination and unjust world beliefs moderate the association between cyberbullying victimization and psychiatric symptoms

Book ReviewReviews

artículo científico publicado en 2016

Book ReviewReviews

artículo científico publicado en 2017

Further exploration of the SUPPS-P impulsive behavior scale’s factor structure: Evidence from a large Hungarian sample

article

Gender, Rumination, and Awareness of the Perpetrator’s Identity as Predictors of Help-Seeking Among Cyberbullying Victims

Loving the love of boys: Motives for consuming yaoi media.

artículo científico publicado en 2018

On the Determinants and Outcomes of Passion for Playing Pokémon Go.

artículo científico publicado en 2018

Policy responses to problematic video game use: A systematic review of current measures and future possibilities

artículo científico publicado en 2017

Problematic Social Media Use: Results from a Large-Scale Nationally Representative Adolescent Sample

artículo científico publicado en 2017

Psychoactive Substance Use and Problematic Internet Use as Predictors of Bullying and Cyberbullying Victimization

artículo científico publicado en 2017

The Development of the Problematic Pornography Consumption Scale (PPCS).

artículo científico publicado en 2017

The association of celebrity worship with problematic Internet use, maladaptive daydreaming, and desire for fame.

artículo científico publicado en 2018