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Lista de obras de Mark Chignell

A Serious Game for Clinical Assessment of Cognitive Status: Validation Study

artículo científico publicado en 2016

A knowledge translation tool improved osteoporosis disease management in primary care: an interrupted time series analysis.

artículo científico publicado en 2014

A recommender system for prostate cancer websites.

artículo científico publicado en 2008

A social hypertext model for finding community in blogs

article

Acceptability and Quality of Experience in over the top video

Affective Interaction

article published in 2011

Assessing age-related performance decrements in user interface tasks

Assessing unreliability in OTT video QoE subjective evaluations using clustering with idealized data

Assessment of Technical Quality of Online Video Using Visualization in Place of Experience

Asthma action plans are highly variable and do not conform to best visual design practices

artículo científico publicado el 23 de febrero de 2012

Automated Delineation of Subgroups in Web Video: A Medical Activism Case Study

Automatic detection of cohesive subgroups within social hypertext: A heuristic approach

Birds of a feather: How personality influences blog writing and reading

article

Can Cluster-Boosted Regression Improve Prediction of Death and Length of Stay in the ICU?

artículo científico publicado en 2016

Capturing User Behavior in Subjective Quality Assessment of OTT Video Service

Case Study: A Serious Game for Neurorehabilitation Assessment

Central executive functions likely mediate the impact of device operation when driving

Cognitive mechanisms of categorisation.

1980 doctoral thesis by Mark Chignell at University of Canterbury

Combining Multiple Measures into a Single Figure of Merit

article

Combining Speed and Accuracy into a Global Measure of Performance

article

Communication of Emotion in Social Robots through Simple Head and Arm Movements

article by Jamy Li & Mark Chignell published 4 September 2010 in International journal of social robotics

Comparing immersiveness and perceptibility of spherical and curved displays

scientific article published on 19 September 2020

Designing game-based cognitive assessments for elderly adults

Developing a serious game for cognitive assessment

article

Development of a web-based, work-related asthma educational tool for patients with asthma.

artículo científico publicado en 2013

Development of an Emotional Interface for Sustainable Water Consumption in the Home

article

Earpod

Emotional Bandwidth: Information Theory Analysis of Affective Response Ratings Using a Continuous Slider

article

Emotional Majority Agreement a psychometric property of affective self-report instruments

Emotions and Messages in Simple Robot Gestures

Empathic Multiple Tutoring Agents for Multiple Learner Interface

Enhancing Reliability through Screening and Segmentation: An Online Video Subjective Quality of Experience Case Study

Enhancing the uptake of systematic reviews of effects: what is the best format for health care managers and policy-makers? A mixed-methods study.

artículo científico publicado en 2018

Evaluating hypertext

Feasibility of Using a Game-Based Cognitive Assessment for Older Adults in Emergency Care

article

First symposium on the Personal Web

article published in 2010

Formal experiments in casual attire: case studies in information exploration

article

Further evidence for priming in perceptual matching: temporal, not spatial, separation enhances the fast-same effect.

artículo científico publicado en 1984

Game 2.0 and beyond

Getting Back Together: HCI and Human Factors Joining Forces to Meet the AI Interaction Challenge

artículo científico publicado en 2024

Group differences in physician responses to handheld presentation of clinical evidence: a verbal protocol analysis

artículo científico publicado en 2007

Identifying active subgroups in online communities

article

Identifying communities in blogs: roles for social network analysis and survey instruments

Identifying subcommunities using cohesive subgroups in social hypertext

Impact of Retainability Failures on Video Quality of Experience

article published in 2014

Impact of technical and Content Quality on Overall Experience of OTT video

Implementing Data Exfiltration Defense in Situ: A Survey of Countermeasures and Human Involvement

scientific article published on 25 January 2023

Improving Sense of Well-Being by Managing Memories of Experience

Individual differences and task-based user interface evaluation: a case study of pending tasks in email

Individual differences in exploration using desktop VR

Is Web-only self-care education sufficient for heart failure patients?

artículo científico publicado en 2009

Looking or Listening?

Measuring the Emotional Impacts of Multimedia eHealth

article

Mobility, Emotion, and Universality in Future Collaboration

article

Model-driven coding with VPAT: The Verbal Protocol Analysis Tool

Modeling Closed Captioning Subjective Quality Assessment by Deaf and Hard of Hearing Viewers

scientific article published in 2020

Monitoring Health Status in Long Term Care Through the Use of Ambient Technologies and Serious Games

scientific article published on 09 August 2018

Motivation

New methods for clinical decision support in hospitals

article published in 2010

Nonconfidential Patient Types in Emergency Clinical Decision Support

article

Overall Quality Performance of Long-Term Care Homes in Ontario

artículo científico publicado en 2019

Overview of the Smart Internet

PHR User Privacy Concerns and Behaviours

Peak-end effects in video Quality of Experience

Physiotherapists' and Physiotherapy Students' Perspectives on the Use of Mobile or Wearable Technology in Their Practice

Predictive Ability of a Serious Game to Identify Emergency Patients With Unrecognized Delirium

artículo científico publicado en 2019

Rapid Deployment and Evaluation of Mobile Serious Games: A Cognitive Assessment Case Study

Requirements analysis for customization using subgroup differences and large sample user testing: A case study of information retrieval on handheld devices in healthcare

article

SITCON

Searching the hypermedia Web: improved topic distillation through network analytic relevance ranking

article published in 2002

Sensitivity of a Voluntary Interruption of Occlusion Measure to Cognitive Distraction During a Pedal Tracking Task

Sensor-based support of clinical contexts in hospitals

Simplifying the Task of Group Gift Giving

Smart Interactions

Smart Services

Smarter Healthcare: An Emergency Physician View of the Problem

article

Smartphone-Based Audio-Biofeedback System for Shoulder Joint Tele-Rehabilitation

Systematic review of electronic remote blood issue.

artículo científico

Tablet-Based Frailty Assessments in Emergency Care for Older Adults

Test-Retest Reliability of a Serious Game for Delirium Screening in the Emergency Department

artículo científico publicado en 2016

The Evolution of HCI and Human Factors: Integrating Human and Artificial Intelligence

artículo científico publicado en 2022

The effect of stereoscopic viewing in a word-search task with a layered background

The smart internet

Tracking cohesive subgroups over time in inferred social networks

UI Design for an Engineering Process: Programming Experiments on a Liquid Handling Robot

scholarly article published April 2017

Understanding the relationships between performance metrics and QoE for Over-The-Top video

Usability of a mobile electronic medical record prototype: a verbal protocol analysis.

artículo científico publicado en 2008

Usability testing of two e-learning resources: methods to maximize potential for clinician use.

artículo científico publicado en 2012

Using a serious game to measure executive functioning: response inhibition ability

artículo científico publicado en 2019

Video quality of experience in the presence of accessibility and retainability failures

article published in 2014