Filtros de búsqueda

Lista de obras de Alan Chamberlain

"Get Off My Lawn!": Starting to Understand Territoriality in Location Based Mobile Games

scholarly article published in 2017

"They're all going out to something weird"

A Network of Noise

A case study of exploding places, a mobile location-based game

A discourse-based approach to human-computer communication

article by John H Connolly et al published 1 January 2006 in Semiotica

Accountable Artefacts

An approach to context in human-computer interaction

scholarly article by John H. Connolly et al published January 2008 in Semiotica

Are the Robots Coming?: Designing with Autonomy & Control for Musical Creativity & Performance

scholarly article published in 2017

Audio Technology and Mobile Human Computer Interaction

scholarly article published October 2017

Audio inplace

article published in 2016

Being an Off-Gridder

book review published in 2016

Blast Theory'sRider Spoke, its Documentation and the Making of its Replay Archive

Building a Maker Community Around an Open Hardware Platform

scholarly article published in 2017

Charting Ethical Tensions in Multispecies Technology Research through Beneficiary-Epistemology Space

artículo científico publicado en 2024

Community engagement for research

Conquering the City: Understanding perceptions of Mobility and Human Territoriality in Location-based Mobile Games

scholarly article published in 2017

Designing Multispecies Worlds for Robots, Cats, and Humans

artículo científico publicado en 2024

Designing Prosocial More-Than-Human Rhetoric within Experiential Futures

artículo científico publicado en 2024

Designing and evaluating mobile self-reporting techniques: crowdsourcing for citizen science

artículo científico publicado en 2019

Designing for Exploratory Play with a Hackable Digital Musical Instrument

scholarly article published in 2016

Designing for Trust: Autonomous Animal - Centric Robotic & AI Systems

artículo científico publicado en 2023

Designing for reportability: sustainable gamification, public engagement, and promoting environmental debate

Designing the Audience Journey through Repeated Experiences

article published in 2018

Displaying Locality

Doing innovation in the wild

article

Emotions in context: examining pervasive affective sensing systems, applications, and analyses

Engaging in island life

Erratum to: Emotions in context: examining pervasive affective sensing systems, applications, and analyses

scholarly article published in Personal and Ubiquitous Computing

Experiencing the Carolan Guitar

Explainable AI for the Arts 2 (XAIxArts2)

scientific article published on 22 June 2024

FUTURE MACHINE: Making Myths & Designing Technology for a Responsible Future: Making Myths and Entanglement: Community engagement at the edge of participatory design and user experience

artículo científico publicado en 2023

Fresh and local

Hitchers: Designing for Cellular Positioning

I Seek the Nerves under Your Skin: A “Fast” Interactive Artwork

Issues and Understandings for Rural HCI Systems Development: Agile Approaches “In the Wild”

article

LabelSens: enabling real-time sensor data labelling at the point of collection using an artificial intelligence-based approach

Listening to the forest and its curators

Locating experience: touring a pervasive performance

Making Music Together: An Exploration of Amateur and Pro-Am Grime Music Production

scholarly article published in 2016

Making it "pay a bit better"

Mapping Media and Meaning: Autoethnography as an Approach to Designing Personal Heritage Soundscapes

scholarly article published in 2017

MobGeoSen: facilitating personal geosensor data collection and visualization using mobile phones

scholarly article by Eiman Kanjo et al published 8 August 2007 in Personal and Ubiquitous Computing

Moths at midnight

scholarly article published 2013

Moving Beyond e-Health and the Quantified Self

article

New directions for preserving intangible cultural heritage through the use of mobile technologies

scholarly article published in 2016

Participate: Pervasive Computing for Environmental Campaigns

People, Plans and Place: Understanding and Supporting Responses to Rural Public Transport Disruption

article

Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation ‘In the Wild’

Playing Fast and Loose with Music Recognition

Professor Tanda

Quick and dirty

Research in the wild

Rich Digital Collaborations in a Small Rural Community

article published in 2016

Riders Have Spoken: A practice-based approach to developing an information architecture for the archiving and replay of a mixed reality performance

Riders Have Spoken: Replaying and Archiving Pervasive Performances

Screwbots

scholarly article published in 2016

Searching for music: understanding the discovery, acquisition, processing and organization of music in a domestic setting for design

Sense of space

article published in 2013

Sequential art for science and CHI

Shopmobia: An Emotion-Based Shop Rating System

Sounding Out Ethnography and Design: Developing Metadata Frameworks for Designing Personal Heritage Soundscapes

scholarly article by Alan Chamberlain et al published 18 June 2018 in Journal of the Audio Engineering Society

Spatial Computing: Defining the Vision for the Future

scientific article published on 11 May 2024

Special theme on privacy and the Internet of things

Supporting Sustainable Food Shopping

article by Adrian K. Clear et al published October 2015 in IEEE Pervasive Computing Magazine

TAS for Cats: An Artist-led Exploration of Trustworthy Autonomous Systems for Companion Animals

artículo científico publicado en 2023

Taste and place

The Grime Scene: Social Media, Music, Creation and Consumption

scholarly article published in 2016

Them and Us: An indoor pervasive gaming experience

Ubikequitous computing

Understanding mass participatory pervasive computing systems for environmental campaigns

Unfolding the interplay of self-identity and expressions of territoriality in location-based social networks

scholarly article published in 2017

Urban Computing and Mobile Devices

Using Mobile and Pervasive Technologies to Engage Formal and Informal Learners in Scientific Debate

Using Mobile and Pervasive Technologies to Engage Formal and Informal Learners in Scientific Debate

Visual and tactile engagement

Ways of Walking: Understanding Walking's Implications for the Design of Handheld Technology Via a Humanistic Ethnographic Approach

scholarly article by Parisa Eslambolchilar et al published 31 May 2016 in Human Technology

What's in it for me

Wild food practices

’Guess A Who, Why, Where, When?’: The Visualization of Context Data to Aid the Authoring and Orchestration of a Mobile Pervasive Game

article

“I’ve got a sheep with three legs if anybody wants it?”: re-visioning the rural economy