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An empirical study on the motivations underlying augmented reality games: The case of Pokémon Go during and after Pokémon fever

Characteristics and Psychiatric Symptoms of Internet Gaming Disorder among Adults Using Self-Reported DSM-5 Criteria

artículo científico publicado en 2015

Co-occurrences of substance use and other potentially addictive behaviors: Epidemiological results from the Psychological and Genetic Factors of the Addictive Behaviors (PGA) Study

artículo científico publicado en 2020

Confirmation of the Chinese Version of the Problematic Internet Use Questionnaire Short Form (PIUQ-SF)

article

Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study

Gender Moderates the Partial Mediation of Impulsivity in the Relationship Between Psychiatric Distress and Problematic Online Gaming: Online Survey

scientific article published on 19 March 2019

Intense video gaming is not essentially problematic

artículo científico publicado en 2017

Measurement Invariance of the Short Version of the Problematic Mobile Phone Use Questionnaire (PMPUQ-SV) across Eight Languages.

artículo científico publicado en 2018

Online and offline video game use in adolescents: measurement invariance and problem severity

artículo científico publicado en 2016

Problematic Online Gaming

Problematic Social Media Use: Results from a Large-Scale Nationally Representative Adolescent Sample

artículo científico publicado en 2017

Problematic internet use and problematic online gaming are not the same: findings from a large nationally representative adolescent sample

artículo científico publicado en 2014

Psychometric Properties of the Problematic Internet Use Questionnaire Short-Form (PIUQ-SF-6) in a Nationally Representative Sample of Adolescents

artículo científico publicado en 2016

Self-reported dependence on mobile phones in young adults: A European cross-cultural empirical survey

artículo científico publicado en 2017

The conceptualisation and measurement of DSM-5 Internet Gaming Disorder: the development of the IGD-20 Test

artículo científico publicado en 2014

The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey

artículo científico publicado en 2015

Trait Emotional Intelligence and Internet Gaming Disorder Among Gamers: The Mediating Role of Online Gaming Motives and Moderating Role of Age Groups

artículo científico publicado en 2019

Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria

artículo científico publicado en 2015

Why do you dance? Development of the Dance Motivation Inventory (DMI).

artículo científico publicado en 2015

Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014).

artículo científico publicado en 2016