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Lista de obras de Chris Greenhalgh

"They're all going out to something weird"

A New Metric for Network Load and Equation of State

A case study of exploding places, a mobile location-based game

A virtual reality surgery simulation of cutting and retraction in neurosurgery with force-feedback.

artículo científico publicado en 2006

Accountable Artefacts

An Extensible Event-Based Infrastructure for Networked Virtual Worlds

Analysis of human mobility patterns for opportunistic forwarding in shopping mall environments

article

Awareness-based communication management in the MASSIVE systems

scholarly article published September 1998

Being on Guard: Intelligent Virtual Agents Reporting Information from Collaborative Virtual Environments

Caching OGSI Grid Service Data to Allow Disconnected State Retrieval

Citywide: Supporting Interactive Digital Experiences Across Physical Space

Collaborative virtual environments

Combining System Introspection with User-Provided Description to Support Configuration and Understanding of Pervasive systems

Coping with uncertainty in a location-based game

Crafting Interactive Decoration

Crafting Interactive Experiences with Non-programmers

artículo científico publicado en 2023

Creating Space for Facilitated Music Performance

Creating a live broadcast from a virtual environment

scholarly article published 1999

Creating the spectacle

DC2S

Designing for Trust: Autonomous Animal - Centric Robotic & AI Systems

artículo científico publicado en 2023

Designing the Audience Journey through Repeated Experiences

article published in 2018

Developing Digital Records: Early Experiences of Record and Replay

article

Developing mixed reality boundaries

Digital plumbing: the mundane work of deploying UbiComp in the home

Displaying Locality

Effects of content and time of delivery on receptivity to mobile interruptions

article published in 2010

Emerging infrastructures and platforms: science and collaboration

Enabling the new economic actor: data protection, the digital economy, and the Databox

Expected, sensed, and desired

Experiencing the Carolan Guitar

Facilitating Accessibility in Performance: Participatory Design for Digital Musical Instruments

Fresh and local

From People Activity to Smart Buildings

GeoTracks

article published in 2016

Going Back to School: Putting a Pervasive Environment into the Real World

Human mobility in shopping mall environments

article

Human–agent collaboration for disaster response

In-the-loop or on-the-loop? Interactional arrangements to support team coordination with a planning agent

Inhabited TV: multimedia broadcasting from large scale collaborative virtual world

Inhabited television: broadcasting interaction from within collaborative virtual environments

Inter-Social-Networking: Accounting for Multiple Identities

Investigating episodes of mobile phone activity as indicators of opportune moments to deliver notifications

Learning from the experts

Lessons from Touring a Location-Based Experience

MASSIVE: a collaborative virtual environment for teleconferencing

Making Networked Virtual Environments Work

MobiMissions

Modelling the Sensory Abilities of Intelligent Virtual Agents

Object-focused interaction in collaborative virtual environments

On the use of agents in a BioInformatics grid

scholarly article published 2003

Opportunistic forwarding throughout customers or sellers in shopping mall environments

Orchestrating Learning in a One-to-One Technology Classroom

Participate: Pervasive Computing for Environmental Campaigns

Patterns of Network and User Activity in an Inhabited Television Event

article published in 2001

Performance-Led Research in the Wild

Personal Data Management with the Databox

Playing Fast and Loose with Music Recognition

Professor Tanda

Real-time physical data acquisition through a remote sensing platform on a polar lake

article

Remote Collaboration Over Video Data: Towards Real-Time e-Social Science

Scaleable audio service for collaborative virtual environments over Internet

Social Access vs. Privacy in Wearable Computing: A Case Study of Autism

scholarly article by Reuben Kirkham & Chris Greenhalgh published January 2015 in IEEE Pervasive Computing Magazine

Social implications of agent-based planning support for human teams

Supporting Rich And Dynamic Communication In Large-Scale Collaborative Virtual Environments

article by Chris Greenhalgh & Steve Benford published February 1999 in Presence: Teleoperators & Virtual Environments

Supporting group interactions in museum visiting

Supporting the creation of hybrid museum experiences

article published in 2009

Supporting the design of network-spanning applications

The Ethical Implications of HCI's Turn to the Cultural

article published in 2015

The Rough Mile

The Rough Mile: Testing a Framework of Immersive Practice

scholarly article published in 2017

The Rough Mile: a Design Template for Locative Audio Experiences

The ins and outs of home networking

Three dimensional visualization of the World Wide Web

scholarly article by Steve Benford et al published 1 December 1999 in ACM Computing Surveys

Traversable interfaces between real and virtual worlds

Uncomfortable interactions

Uncomfortable user experience

Understanding and constructing shared spaces with mixed-reality boundaries

Understanding mass participatory pervasive computing systems for environmental campaigns

VR-VIBE: A Virtual Environment for Co-operative Information Retrieval

What Smart Campuses Can Teach Us about Smart Cities: User Experiences and Open Data

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“I’ve got a sheep with three legs if anybody wants it?”: re-visioning the rural economy