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Lista de obras de Thorsten Quandt

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article

A Longitudinal Analysis of Gaming- and Non-Gaming-Related Friendships and Social Support among Social Online Game Players

scholarly article by Emese Domahidi et al published 15 December 2016 in Media Psychology

A weak scientific basis for gaming disorder: Let us err on the side of caution

artículo científico publicado en 2018

AMERICAN AND GERMAN ONLINE JOURNALISTS AT THE BEGINNING OF THE 21ST CENTURY

article

Aggression and Preference for First-Person Shooter and Action Games: Data From a Large-Scale Survey of German Gamers Aged 14 and Above

article

Bad News Travels Fastest: A Computational Approach to Predictors of Immediacy in Digital Journalism Ecosystems

artículo científico publicado en 2019

Comparing apples and oranges? Evidence for pace of action as a confound in research on digital games and aggression

article

Digital Games Research: A Survey Study on an Emerging Field and Its Prevalent Debates

Investigating sexual harassment in online video games: How personality and context factors are related to toxic sexual behaviors against fellow players

scientific article published on 17 November 2019

Living in the Mediatope: A Multimethod Study on the Evolution of Media Technologies in the Domestic Environment

Longitudinal patterns of problematic computer game use among adolescents and adults--a 2-year panel study

artículo científico publicado en 2014

Martin Loeffelholz and Thorsten Quandt Journalism theory: Developments in German speaking countries

article

More Than Stories With Buttons: Narrative, Mechanics, and Context as Determinants of Player Experience in Digital Games

PARTICIPATORY JOURNALISM PRACTICES IN THE MEDIA AND BEYOND

Press CRTT to measure aggressive behavior: the unstandardized use of the competitive reaction time task in aggression research

artículo científico publicado en 2014

Problematic computer game use among adolescents, younger and older adults

artículo científico publicado en 2012

Psychosocial causes and consequences of online video game play

Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal

artículo científico publicado en 2016

Sexist games=sexist gamers? A longitudinal study on the relationship between video game use and sexist attitudes

artículo científico publicado en 2015

Social Relations and Cyberbullying: The Influence of Individual and Structural Attributes on Victimization and Perpetration via the Internet

article published in 2012

Social gaming, lonely life? The impact of digital game play on adolescents’ social circles

Sore losers? A reexamination of the frustration–aggression hypothesis for colocated video game play

Stepping back to advance: Why IGD needs an intensified debate instead of a consensus.

artículo científico publicado en 2017

The Individual or the Group: A Multilevel Analysis of Cyberbullying in School Classes

The Role of Online Communication in Long-Term Cyberbullying Involvement Among Girls and Boys.

artículo científico publicado en 2016

The interplay of gaming disorder, gaming motivations, and the dark triad

artículo científico publicado en 2020

The relationship between online video game involvement and gaming-related friendships among emotionally sensitive individuals

artículo científico publicado en 2014

To dwell among gamers: Investigating the relationship between social online game use and gaming-related friendships

article published in 2014

Tunnel Vision or Desensitization?

Unpopular, overweight, and socially inept: reconsidering the stereotype of online gamers

artículo científico publicado en 2013

Validating the Digital Games Motivation Scale for Comparative Research Between Countries

Violent video games and physical aggression: Evidence for a selection effect among adolescents

article

What’s left of trust in a network society? An evolutionary model and critical discussion of trust and societal communication

article by Thorsten Quandt published March 2012 in European Journal of Communication

Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014).

artículo científico publicado en 2016

“And all of a sudden my life was gone…”: A biographical analysis of highly engaged adult gamers