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A low-fidelity serious game for medical-based cultural competence education

scientific article published on 21 July 2017

A serious game for off-pump coronary artery bypass surgery procedure training

artículo científico publicado el 1 de enero de 2011

An online practice and educational networking system for technical skills: learning experience in expert facilitated vs. independent learning communities

artículo científico publicado el 1 de enero de 2012

Assessment in and of Serious Games: An Overview

Audiohaptic Feedback Enhances Motor Performance in a Low-Fidelity Simulated Drilling Task

scientific article published on 31 December 2019

Constructing a Multidisciplinary Network That Relies on Disruptive Technologies to Design, Test, and Implement Simulation Training

scientific article published on 05 April 2020

Developing effective serious games: the effect of background sound on visual fidelity perception with varying texture resolution

artículo científico publicado el 1 de enero de 2012

EEG-based assessment of video and in-game learning

artículo científico publicado en 2013

Evaluation of tensiometric assessment as a measure of skill degradation

artículo científico publicado el 1 de enero de 2012

Hand VR Exergame for Occupational Health Care

artículo científico publicado en 2016

Healthcare Training Enhancement Through Virtual Reality and Serious Games

article

Improving the Acquisition of Basic Technical Surgical Skills with VR-Based Simulation Coupled with Computer-Based Video Instruction

artículo científico publicado en 2016

Perceptions of the roles of social networking in simulation augmented medical education and training

artículo científico publicado en 2013

Preparation With Web-Based Observational Practice Improves Efficiency of Simulation-Based Mastery Learning

artículo científico publicado en 2016

Serious games in the classroom: gauging student perceptions

artículo científico publicado el 1 de enero de 2011

Sonification of range information for 3-D space perception

artículo científico publicado en 2003

Sonification of range information for 3‐D space perception

artículo científico publicado en 1999

The Application of Observational Practice and Educational Networking in Simulation-Based and Distributed Medical Education Contexts.

artículo científico publicado en 2017

The Effectiveness of the Foodbot Factory Mobile Serious Game on Increasing Nutrition Knowledge in Children

scientific article published on 06 November 2020

The Role of Game Elements in Online Learning within Health Professions Education

artículo científico publicado en 2016

The effect of contextual sound cues on visual fidelity perception

artículo científico publicado en 2014

The effect of sound on visual fidelity perception in stereoscopic 3-D.

artículo científico publicado en 2013

The effects of stereoscopic 3D on knowledge retention within a serious gaming environment

The impact of secondary-task type on the sensitivity of reaction-time based measurement of cognitive load for novices learning surgical skills using simulation

artículo científico publicado en 2014

The relative contributions of radial and laminar optic flow to the perception of linear self-motion.

artículo científico publicado en 2012

The role of collaborative interactivity in the observational practice of clinical skills.

artículo científico publicado en 2012

The use of web-based learning for simulation-based education and training of central venous catheterization in novice learners.

artículo científico publicado en 2013

User Assessment in Serious Games and Technology-Enhanced Learning

Web-based Learning and Computer Supported Collaborative Learning for psychomotor skill acquisition: perspectives of medical undergraduate students.

artículo científico publicado en 2013

Wiimote-controlled stereoscopic MRI visualization with sonic augmentation

scholarly article published 2010

Z-DOC: a serious game for Z-plasty procedure training

artículo científico